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Monday, August 2, 2010

Sniper: Ghost Warrior


Poor AI and insane difficulty get between you and the sniping in Sniper: Ghost Warrior.

The Good

* Challenging sniping mechanics
* Some satisfying moments, especially when watching the bullet cam
* Attractive tropical visuals and atmospheric sound effects
* Multiplayer holds some promise, once you get over the learning curve.


The Bad

* Sniping mechanics are overly twitchy
* Absurd difficulty in spots
* Poor stealth mechanics
* Spotty enemy AI that ranges from mindless to so magical it can spot you instantly.

Snipers are some of the deadliest and most frustrating soldiers to deal with in shooters, so it's very appealing to be the one behind the scope in Sniper: Ghost Warrior. The trouble is that a lot of design miscues by developer City Interactive make it almost as aggravating to play a sniper here as it is to try to avoid the insta-kill headshots that snipers deal out as bad guys in other first-person shooters. Maddening difficulty, irritating enemy AI that hides its stupidity by being prescient, and terrible stealth mechanics make the game as annoying as a mosquito in your bedroom. Only sharp jungle visuals, cool slow-mo camera effects that let you get up close and personal with bloody headshots, and a somewhat promising multiplayer save the game from being a total disaster.

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